home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
rainbow.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-05-25
|
24KB
|
687 lines
/***************************************************************************
Rainbow Islands (and Jumping)
driver by Mike Coates
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
/***************************************************************************
Video Hardware - Uses similar engine to Rastan
***************************************************************************/
extern size_t rastan_videoram_size;
extern unsigned char *rastan_ram;
extern unsigned char *rastan_videoram1,*rastan_videoram3;
extern unsigned char *rastan_spriteram;
extern unsigned char *rastan_scrollx;
extern unsigned char *rastan_scrolly;
WRITE_HANDLER( rastan_spriteram_w );
READ_HANDLER( rastan_spriteram_r );
WRITE_HANDLER( rastan_videoram1_w );
READ_HANDLER( rastan_videoram1_r );
WRITE_HANDLER( rastan_videoram3_w );
READ_HANDLER( rastan_videoram3_r );
int rastan_vh_start(void);
void rastan_vh_stop(void);
WRITE_HANDLER( rastan_scrollY_w );
WRITE_HANDLER( rastan_scrollX_w );
WRITE_HANDLER( rastan_videocontrol_w );
WRITE_HANDLER( rastan_flipscreen_w );
int rastan_s_interrupt(void);
READ_HANDLER( rastan_sound_r );
WRITE_HANDLER( rastan_sound_port_w );
WRITE_HANDLER( rastan_sound_comm_w );
/***************************************************************************
Sound Hardware
Rainbow uses a YM2151 and YM2103
Jumping uses two YM2203's
***************************************************************************/
void rastan_irq_handler(int irq);
READ_HANDLER( rastan_a001_r );
WRITE_HANDLER( rastan_a000_w );
WRITE_HANDLER( rastan_a001_w );
static struct MemoryReadAddress rastan_s_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x7fff, MRA_BANK5 },
{ 0x8000, 0x8fff, MRA_RAM },
{ 0x9001, 0x9001, YM2151_status_port_0_r },
{ 0x9002, 0x9100, MRA_RAM },
{ 0xa001, 0xa001, rastan_a001_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rastan_s_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x8fff, MWA_RAM },
{ 0x9000, 0x9000, YM2151_register_port_0_w },
{ 0x9001, 0x9001, YM2151_data_port_0_w },
{ 0xa000, 0xa000, rastan_a000_w },
{ 0xa001, 0xa001, rastan_a001_w },
{ -1 } /* end of table */
};
static WRITE_HANDLER( rastan_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU2);
int banknum = ( data - 1 ) & 3;
cpu_setbank( 5, &RAM[ 0x10000 + ( banknum * 0x4000 ) ] );
}
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
4000000, /* 4 MHz ? */
{ YM3012_VOL(50,MIXER_PAN_LEFT,50,MIXER_PAN_RIGHT) },
{ rastan_irq_handler },
{ rastan_bankswitch_w }
};
/***************************************************************************
Rainbow Islands Specific
***************************************************************************/
int rainbow_interrupt(void);
WRITE_HANDLER( rainbow_c_chip_w );
READ_HANDLER( rainbow_c_chip_r );
void rainbow_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static WRITE_HANDLER( rainbow_sound_w )
{
if (offset == 0)
{
rastan_sound_port_w(0,data & 0xff);
}
else if (offset == 2)
{
rastan_sound_comm_w(0,data & 0xff);
}
}
static struct MemoryReadAddress rainbow_readmem[] =
{
{ 0x000000, 0x07ffff, MRA_ROM },
{ 0x10c000, 0x10ffff, MRA_BANK1 }, /* RAM */
{ 0x200000, 0x20ffff, paletteram_word_r },
{ 0x390000, 0x390003, input_port_0_r },
{ 0x3B0000, 0x3B0003, input_port_1_r },
{ 0x3e0000, 0x3e0003, rastan_sound_r },
{ 0x800000, 0x80ffff, rainbow_c_chip_r },
{ 0xc00000, 0xc03fff, rastan_videoram1_r },
{ 0xc04000, 0xc07fff, MRA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_r },
{ 0xc0c000, 0xc0ffff, MRA_BANK3 },
{ 0xd00000, 0xd0ffff, MRA_BANK4 },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rainbow_writemem[] =
{
{ 0x000000, 0x07ffff, MWA_ROM },
{ 0x10c000, 0x10ffff, MWA_BANK1 },
{ 0x200000, 0x20ffff, paletteram_xBBBBBGGGGGRRRRR_word_w, &paletteram },
{ 0x800000, 0x80ffff, rainbow_c_chip_w },
{ 0xc00000, 0xc03fff, rastan_videoram1_w, &rastan_videoram1, &rastan_videoram_size },
{ 0xc04000, 0xc07fff, MWA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_w, &rastan_videoram3 },
{ 0xc0c000, 0xc0ffff, MWA_BANK3 },
{ 0xc20000, 0xc20003, rastan_scrollY_w, &rastan_scrolly }, /* scroll Y 1st.w plane1 2nd.w plane2 */
{ 0xc40000, 0xc40003, rastan_scrollX_w, &rastan_scrollx }, /* scroll X 1st.w plane1 2nd.w plane2 */
{ 0xc50000, 0xc50003, rastan_flipscreen_w }, /* bit 0 flipscreen */
{ 0xd00000, 0xd0ffff, MWA_BANK4, &rastan_spriteram },
{ 0x3e0000, 0x3e0003, rainbow_sound_w },
{ 0x3a0000, 0x3a0003, MWA_NOP },
{ 0x3c0000, 0x3c0003, MWA_NOP },
{ -1 } /* end of table */
};
INPUT_PORTS_START( rainbow )
PORT_START /* DIP SWITCH A */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_START /* DIP SWITCH B */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPSETTING( 0x04, "100k,1000k" )
PORT_DIPNAME( 0x08, 0x08, "Complete Bonus" )
PORT_DIPSETTING( 0x00, "100K Points" )
PORT_DIPSETTING( 0x08, "1 Up" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0x40, 0x00, "Language" )
PORT_DIPSETTING( 0x00, "English" )
PORT_DIPSETTING( 0x40, "Japanese" )
PORT_DIPNAME( 0x80, 0x00, "Coin Type" )
PORT_DIPSETTING( 0x00, "Type 1" )
PORT_DIPSETTING( 0x80, "Type 2" )
PORT_START /* 800007 */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )
PORT_START /* 800009 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_START /* 80000B */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* 80000d */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout spritelayout1 =
{
8,8, /* 8*8 sprites */
16384, /* 16384 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 8, 12, 0, 4, 24, 28, 16, 20 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout2 =
{
16,16, /* 16*16 sprites */
4096, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 8, 12, 0, 4, 24, 28, 16, 20, 40, 44, 32, 36, 56, 60, 48, 52 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout3 =
{
16,16, /* 16*16 sprites */
1024, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{
0, 4, 0x10000*8+0 ,0x10000*8+4,
8+0, 8+4, 0x10000*8+8+0, 0x10000*8+8+4,
16+0, 16+4, 0x10000*8+16+0, 0x10000*8+16+4,
24+0, 24+4, 0x10000*8+24+0, 0x10000*8+24+4
},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo rainbowe_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x000000, &spritelayout1, 0, 0x80 }, /* sprites 8x8 */
{ REGION_GFX2, 0x000000, &spritelayout2, 0, 0x80 }, /* sprites 16x16 */
{ REGION_GFX2, 0x080000, &spritelayout3, 0, 0x80 }, /* sprites 16x16 */
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver_rainbow =
{
/* basic machine hardware */
{
{
CPU_M68000,
8000000, /* 8 Mhz */
rainbow_readmem,rainbow_writemem,0,0,
rainbow_interrupt,1
},
{
CPU_Z80,
4000000, /* 4 Mhz */
rastan_s_readmem,rastan_s_writemem,0,0,
ignore_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
10, /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
0,
/* video hardware */
40*8, 32*8, { 0*8, 40*8-1, 1*8, 31*8-1 },
rainbowe_gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
rastan_vh_start,
rastan_vh_stop,
rainbow_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
}
};
/***************************************************************************
Jumping Specific
***************************************************************************/
void jumping_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int jumping_latch = 0;
static WRITE_HANDLER( jumping_sound_w )
{
if (offset == 0)
{
jumping_latch = data & 0xff; /*M68000 writes .b to $400007*/
/*logerror("jumping M68k write latch=%02x\n",jumping_latch);*/
cpu_cause_interrupt(1,Z80_IRQ_INT);
}
}
static READ_HANDLER( jumping_latch_r )
{
/*logerror("jumping Z80 reads latch=%02x\n",jumping_latch);*/
return jumping_latch;
}
static struct MemoryReadAddress jumping_readmem[] =
{
{ 0x000000, 0x08ffff, MRA_ROM },
{ 0x10c000, 0x10ffff, MRA_BANK1 }, /* RAM */
{ 0x200000, 0x20ffff, paletteram_word_r },
{ 0x400000, 0x400001, input_port_0_r },
{ 0x400002, 0x400003, input_port_1_r },
{ 0x401000, 0x401001, input_port_2_r },
{ 0x401002, 0x401003, input_port_3_r },
{ 0xc00000, 0xc03fff, rastan_videoram1_r },
{ 0xc04000, 0xc07fff, MRA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_r },
{ 0xc0c000, 0xc0ffff, MRA_BANK3 },
{ 0x440000, 0x4407ff, MRA_BANK4 },
{ 0xd00000, 0xd01fff, MRA_BANK5 }, /* Needed for Attract Mode */
{ 0x420000, 0x420001, MRA_NOP}, /* Read, but result not used */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress jumping_writemem[] =
{
{ 0x000000, 0x08ffff, MWA_ROM },
{ 0x10c000, 0x10ffff, MWA_BANK1 },
{ 0x200000, 0x20ffff, paletteram_xxxxBBBBGGGGRRRR_word_w , &paletteram },
{ 0xc00000, 0xc03fff, rastan_videoram1_w, &rastan_videoram1, &rastan_videoram_size },
{ 0xc04000, 0xc07fff, MWA_BANK2 },
{ 0xc08000, 0xc0bfff, rastan_videoram3_w, &rastan_videoram3 },
{ 0xc0c000, 0xc0ffff, MWA_BANK3 },
{ 0x430000, 0x430003, rastan_scrollY_w, &rastan_scrolly }, /* scroll Y 1st.w plane1 2nd.w plane2 */
{ 0xc20000, 0xc20003, MWA_NOP }, /*seems it is a leftover from rainbow, games writes scroll y here, too */
{ 0xc40000, 0xc40003, rastan_scrollX_w, &rastan_scrollx }, /* scroll X 1st.w plane1 2nd.w plane2 */
{ 0x440000, 0x4407ff, MWA_BANK4, &rastan_spriteram },
{ 0x400006, 0x400007, jumping_sound_w },
{ 0xd00000, 0xd01fff, MWA_BANK5 }, /* Needed for Attract Mode */
{ 0x3c0000, 0x3c0001, MWA_NOP }, /* Watchdog ? */
{ 0x800000, 0x80ffff, MWA_NOP }, /* Original C-Chip location (not used) */
{ -1 } /* end of table */
};
#if 0
static WRITE_HANDLER( jumping_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU2);
int banknum = (data & 1);
/*if (!(data & 8)) logerror("bankswitch not ORed with 8 !!!\n");*/
/*if (banknum != 1) logerror("bank selected =%02x\n", banknum);*/
cpu_setbank( 6, &RAM[ 0x10000 + ( banknum * 0x2000 ) ] );
}
#endif
static struct MemoryReadAddress jumping_sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
/*{ ????, ????, MRA_BANK6 },*/
{ 0x8000, 0x8fff, MRA_RAM },
{ 0xb000, 0xb000, YM2203_status_port_0_r },
{ 0xb400, 0xb400, YM2203_status_port_1_r },
{ 0xb800, 0xb800, jumping_latch_r },
{ 0xc000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress jumping_sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x8fff, MWA_RAM },
{ 0xb000, 0xb000, YM2203_control_port_0_w },
{ 0xb001, 0xb001, YM2203_write_port_0_w },
{ 0xb400, 0xb400, YM2203_control_port_1_w },
{ 0xb401, 0xb401, YM2203_write_port_1_w },
{ 0xbc00, 0xbc00, MWA_NOP },
/*{ 0xbc00, 0xbc00, jumping_bankswitch_w },*/ /*looks like a bankswitch, but sound works with or without it*/
{ -1 } /* end of table */
};
INPUT_PORTS_START( jumping )
PORT_START /* DIP SWITCH A */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_START /* DIP SWITCH B */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "100k,1000k" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x08, 0x00, "Complete Bonus" )
PORT_DIPSETTING( 0x08, "1 Up" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Coin Type" )
PORT_DIPSETTING( 0x00, "Type 1" )
PORT_DIPSETTING( 0x80, "Type 2" )
PORT_START /* 401001 - Coins Etc. */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* 401003 - Player Controls */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
INPUT_PORTS_END
static struct GfxLayout jumping_tilelayout =
{
8,8, /* 8*8 sprites */
16384, /* 16384 sprites */
4, /* 4 bits per pixel */
{ 0, 0x20000*8, 0x40000*8, 0x60000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
static struct GfxLayout jumping_spritelayout =
{
16,16, /* 16*16 sprites */
5120, /* 5120 sprites */
4, /* 4 bits per pixel */
{ 0x78000*8,0x50000*8,0x28000*8,0 },
{ 0, 1, 2, 3, 4, 5, 6, 7, 8*16+0, 8*16+1, 8*16+2, 8*16+3, 8*16+4, 8*16+5, 8*16+6, 8*16+7 },
{ 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo jumping_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &jumping_tilelayout, 0, 0x80 }, /* sprites 8x8 */
{ REGION_GFX2, 0, &jumping_spritelayout, 0, 0x80 }, /* sprites 16x16 */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
3579545, /* ?? MHz */
{ YM2203_VOL(30,30), YM2203_VOL(30,30) },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_jumping =
{
/* basic machine hardware */
{
{
CPU_M68000,
8000000, /* 8 Mhz */
jumping_readmem,jumping_writemem,0,0,
rainbow_interrupt,1
},
{
CPU_Z80,
4000000, /* 4 Mhz */
jumping_sound_readmem,jumping_sound_writemem,0,0,
ignore_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
10, /* 10 CPU slices per frame - enough ? */
0,
/* video hardware */
40*8, 32*8, { 0*8, 40*8-1, 1*8, 31*8-1 },
jumping_gfxdecodeinfo,
2048, 2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
rastan_vh_start,
rastan_vh_stop,
jumping_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
ROM_START( rainbow )
ROM_REGION( 0x80000, REGION_CPU1 ) /* 8*64k for 68000 code */
ROM_LOAD_EVEN( "b22-10", 0x00000, 0x10000, 0x3b013495 )
ROM_LOAD_ODD ( "b22-11", 0x00000, 0x10000, 0x80041a3d )
ROM_LOAD_EVEN( "b22-08", 0x20000, 0x10000, 0x962fb845 )
ROM_LOAD_ODD ( "b22-09", 0x20000, 0x10000, 0xf43efa27 )
ROM_LOAD_EVEN( "ri_m03.rom", 0x40000, 0x20000, 0x3ebb0fb8 )
ROM_LOAD_ODD ( "ri_m04.rom", 0x40000, 0x20000, 0x91625e7f )
ROM_REGION( 0x1c000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "b22-14", 0x00000, 0x4000, 0x113c1a5b )
ROM_CONTINUE( 0x10000, 0xc000 )
ROM_REGION( 0x080000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ri_m01.rom", 0x000000, 0x80000, 0xb76c9168 ) /* 8x8 gfx */
ROM_REGION( 0x0a0000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ri_m02.rom", 0x000000, 0x80000, 0x1b87ecf0 ) /* sprites */
ROM_LOAD( "b22-13", 0x080000, 0x10000, 0x2fda099f )
ROM_LOAD( "b22-12", 0x090000, 0x10000, 0x67a76dc6 )
ROM_REGION( 0x10000, REGION_USER1 ) /* Dump of C-Chip */
ROM_LOAD( "jb1_f89", 0x0000, 0x10000, 0x0810d327 )
ROM_END
ROM_START( rainbowe )
ROM_REGION( 0x80000, REGION_CPU1 ) /* 8*64k for 68000 code */
ROM_LOAD_EVEN( "ri_01.rom", 0x00000, 0x10000, 0x50690880 )
ROM_LOAD_ODD ( "ri_02.rom", 0x00000, 0x10000, 0x4dead71f )
ROM_LOAD_EVEN( "ri_03.rom", 0x20000, 0x10000, 0x4a4cb785 )
ROM_LOAD_ODD ( "ri_04.rom", 0x20000, 0x10000, 0x4caa53bd )
ROM_LOAD_EVEN( "ri_m03.rom", 0x40000, 0x20000, 0x3ebb0fb8 )
ROM_LOAD_ODD ( "ri_m04.rom", 0x40000, 0x20000, 0x91625e7f )
ROM_REGION( 0x1c000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "b22-14", 0x00000, 0x4000, 0x113c1a5b )
ROM_CONTINUE( 0x10000, 0xc000 )
ROM_REGION( 0x080000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ri_m01.rom", 0x000000, 0x80000, 0xb76c9168 ) /* 8x8 gfx */
ROM_REGION( 0x0a0000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ri_m02.rom", 0x000000, 0x80000, 0x1b87ecf0 ) /* sprites */
ROM_LOAD( "b22-13", 0x080000, 0x10000, 0x2fda099f )
ROM_LOAD( "b22-12", 0x090000, 0x10000, 0x67a76dc6 )
/* C-Chip is missing! */
ROM_END
ROM_START( jumping )
ROM_REGION( 0xA0000, REGION_CPU1 ) /* 8*64k for code, 64k*2 for protection chip */
ROM_LOAD_EVEN( "jb1_h4", 0x00000, 0x10000, 0x3fab6b31 )
ROM_LOAD_ODD ( "jb1_h8", 0x00000, 0x10000, 0x8c878827 )
ROM_LOAD_EVEN( "jb1_i4", 0x20000, 0x10000, 0x443492cf )
ROM_LOAD_ODD ( "jb1_i8", 0x20000, 0x10000, 0xed33bae1 )
ROM_LOAD_EVEN( "ri_m03.rom", 0x40000, 0x20000, 0x3ebb0fb8 )
ROM_LOAD_ODD ( "ri_m04.rom", 0x40000, 0x20000, 0x91625e7f )
ROM_LOAD_ODD ( "jb1_f89", 0x80000, 0x10000, 0x0810d327 ) /* Dump of C-Chip? */
ROM_REGION( 0x14000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "jb1_cd67", 0x00000, 0x8000, 0x8527c00e )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_CONTINUE( 0x0c000, 0x4000 )
ROM_REGION( 0x080000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "jb2_ic8", 0x00000, 0x10000, 0x65b76309 ) /* 8x8 characters */
ROM_LOAD( "jb2_ic7", 0x10000, 0x10000, 0x43a94283 )
ROM_LOAD( "jb2_ic10", 0x20000, 0x10000, 0xe61933fb )
ROM_LOAD( "jb2_ic9", 0x30000, 0x10000, 0xed031eb2 )
ROM_LOAD( "jb2_ic12", 0x40000, 0x10000, 0x312700ca )
ROM_LOAD( "jb2_ic11", 0x50000, 0x10000, 0xde3b0b88 )
ROM_LOAD( "jb2_ic14", 0x60000, 0x10000, 0x9fdc6c8e )
ROM_LOAD( "jb2_ic13", 0x70000, 0x10000, 0x06226492 )
ROM_REGION( 0x0a0000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "jb2_ic62", 0x00000, 0x10000, 0x8548db6c ) /* 16x16 sprites */
ROM_LOAD( "jb2_ic61", 0x10000, 0x10000, 0x37c5923b )
ROM_LOAD( "jb2_ic60", 0x20000, 0x08000, 0x662a2f1e )
ROM_LOAD( "jb2_ic78", 0x28000, 0x10000, 0x925865e1 )
ROM_LOAD( "jb2_ic77", 0x38000, 0x10000, 0xb09695d1 )
ROM_LOAD( "jb2_ic76", 0x48000, 0x08000, 0x41937743 )
ROM_LOAD( "jb2_ic93", 0x50000, 0x10000, 0xf644eeab )
ROM_LOAD( "jb2_ic92", 0x60000, 0x10000, 0x3fbccd33 )
ROM_LOAD( "jb2_ic91", 0x70000, 0x08000, 0xd886c014 )
ROM_LOAD( "jb2_i121", 0x78000, 0x10000, 0x93df1e4d )
ROM_LOAD( "jb2_i120", 0x88000, 0x10000, 0x7c4e893b )
ROM_LOAD( "jb2_i119", 0x98000, 0x08000, 0x7e1d58d8 )
ROM_END
/* sprite roms need all bits reversing, as colours are */
/* mapped back to front from the pattern used by Rainbow! */
static void init_jumping(void)
{
/* Sprite colour map is reversed - switch to normal */
int i;
for (i = 0;i < memory_region_length(REGION_GFX2);i++)
memory_region(REGION_GFX2)[i] ^= 0xff;
}
GAME( 1987, rainbow, 0, rainbow, rainbow, 0, ROT0, "Taito Corporation", "Rainbow Islands" )
GAMEX(1988, rainbowe, rainbow, rainbow, rainbow, 0, ROT0, "Taito Corporation", "Rainbow Islands (Extra)", GAME_NOT_WORKING )
GAME( 1989, jumping, rainbow, jumping, jumping, jumping, ROT0, "bootleg", "Jumping" )